Friday, February 13, 2009
So, I’ve been slacking on the board game production front lately. I’ve got the cards laid out and an order in to a printer for RocketYard, but I still need to get a final version of the rules sheet and figure out packaging, but if the printing goes well, we should see that in the [...]
Tuesday, November 11, 2008
I just wanted to let everyone know that I have just recently created a blog specifically for my company Sky Castle Games. I will be posting stuff that directly concerns print runs, expansions, and anything else I want there. I’m not going to stop posting here. In fact, I have decided to push myself to [...]
Thursday, September 11, 2008
Argghhhh!!! Hurricane Ike is causing Texas A&M University to shut down this weekend! Protocon takes place on campus and is canceled! I’ve been preparing my games for months now for the design contest, and now they’ve got nowhere to be shown. The convention is not even going to be rescheduled!
Wednesday, August 13, 2008
SPINNERS AND SPACESHIPS
John, Dan, and I met last night for play testing. John brought some very cool spinners and tops made from sculpty clay. The tops are kind of a cone shaped hat that sits on top of a base that is placed in the center of a circle. The circle is then divided up [...]
The reviews of Gizmet games keep rolling in! This time, it’s our old friend Yehuda, with a thorough and fair, but overall positive review of Honeypot. Thanks!
Also, to everyone who’s ordered in the last week or so: we’re running low on Taktika stock, but Ian is busy producing some more, so we’ll get those orders [...]
Lately, our meeting schedule has been in flux, so last night when Ian and Marc came over, it was a nice treat.
Taktika
Ian discussed his latest scenario for Taktika. It involves a special disk known as the Glyph of Protection. The rules were simple and straight-forward. We recommended that he publish it on the web.
Coalescence
Marc showed [...]
Friday, November 23, 2007
Okay, here’s the full rundown on what I did at BGG.Con 2007, also cross-posted from my blog. The short version: played a lot of games, promoted and sold Honeypot a bunch, and generally had a blast with a whole bunch of fine folks. And now, buckle up – here comes the long version.
Thursday 11/15/2007
I woke [...]
Wednesday, March 21, 2007
This weeks challenge focuses around matchbox cars (or any other toy car). The main components for the game should be cars. There can be other components as well (Cards, tokens, money, whatever), but they should all work to complement the use of the cars as the focal point of the game. The game can be [...]
Wednesday, March 21, 2007
I won the design challenge this week with this entry below. It is basically an abstract game with beads. I was suprised at how well it played right off the bat with only a few tweaks to my original design. We played this one first, and Ian voted me the winner before we even got [...]
Wednesday, January 24, 2007
Last night, Mischa, Ian, and I met at my place for some good old-fashioned playtesting. One of the first things we did was go over my rulebook for Salvage. Admittedly, it was not a polished as I would have liked it, but I tried to make sure it was as rules complete as I could [...]