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Monthly Archives: December 2007

2008 Game Design Resolutions

The new year is upon us and I’d like to take a moment to make my game design resolutions for 2008. In no particular order, here they are:
I will only work on a fixed number of new games.
This resolution will be a hard one to follow, but it is important. Having a fixed number of [...]

Space Port

The latest game design that I’m working on has spawned from a single mechanic into something really fun to work on. I won’t go into the mechanic now, but I will talk about the theme of the game: Sci-Fi!
The game’s setting is inspired by Mos Eisley from Star Wars. The central board of the game [...]

Emergent Game Play in House of Whack

Last night I had some friends over to play House of Whack. Most of them had played the version that comes in the box, but I wanted to show them the version that comes *outside* the box. This was the version I had always wanted to play. It’s not something that can easily be explained [...]

CHAOS!

On Tuesday, it was just me and Ian at the design meeting. We played a several iterations of my new Space Port game. We took it from a bunch of clunky mechanics and turned it into something that was interesting and playable. It still has a lot of work to go, though. Besides that, we [...]