I won the design challenge this week with this entry below. It is basically an abstract game with beads. I was suprised at how well it played right off the bat with only a few tweaks to my original design. We played this one first, and Ian voted me the winner before we even got a chance to play his design! Marc emailed in an entry, but we were unable to play it since it was just two of us and the game required three. Without further ado…

Bead Game v0.1 by Dan Manfredini (C) 2007

Overview

Players try to get rid of their bead chains.

Components

Per player:

  • 3 red beads
  • 3 black beads
  • 3 clear beads
  • 3 green beads
  • 3 orange beads
  • 3 white beads

Setup

  1. Each player randomly arranges two beads of each color into a long chain such that one end is toward the center of the table and the other end points toward the player.
  2. Each player takes one bead of each color into his hand.
  3. Randomly determine a starting player.

Playing the Game

Beginning with the starting player, and going clockwise, each player will get a turn until the game ends. The active player must take one of the following actions:

  • Play a bead.
  • Draw a bead.
  • Split a chain.

Play a Bead

The active player takes one bead from his hand and discards it to the center of the table, forming a pile with the other discarded beads. The active player then chooses outside or inside. If the player choose outside, then all beads matching the discarded bead’s color on the outside (nearest the edge of the table) of any chains must be discarded to the center of the table. Similarly, if the player chooses inside, then the same holds true for the insides (nearest the center of the table) of all chains.

If this action causes any another player’s chain to disappear, then the active player take that player’s discarded bead into his hand. Note: The active player never takes a discarded bead from his own chain.

Draw a Bead

The active player may take one bead from the pile at the center of the table and place it in his hand.

Split a Chain

The active player takes one bead from his hand and discards it to the center of the table, forming a pile with the other discarded beads. The active player then chooses one of his chains and divide it in to two sections. The division must be on either side of a bead matching the discarded bead’s color. The new sections can be of any length, but must retain their order and orientation. They should be placed side by side.

End of Game

The first player to have no chains remaining is the winner. In case of a tie, the player with the most beads in his hand is the winner. In case of a further tie, whoever ended the game is the winner.

One Response to “Design Challenge Winner”

  1. This is a really great little abstract game. Takes about 10 minutes to play. While it is fast and light, it felt like there was definitely some good strategy there. I would play this one a lot. Congratulations Dan!

Leave a Reply

(required)

(required)

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

*
To prove you're a person (not a spam script), type the security word shown in the picture. Click on the picture to hear an audio file of the word.
Anti-spam image