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Category Archives: Board Games

Smoothing Out the Math

Math Can Be Annoying
In Lost Cities you have this wonderful scoring event that happens at the end of the game. There is nothing better after a fun game than taking a math test. It helps to have a pencil and paper handy to calculate your mess of a score. You have to sort through bases […]

Two New Games!

Dan and I met Tuesday night for play testing. We each brought a new game design to the table. Dan had a dice game based on the video game Rampart. We each had a Castle and had a stack of gold placed inside. We were able to build up the walls to our Castles, place […]

Bits and Pieces

I saw this very interesting site today called BoardgameBits. They sell all the little wooden game pieces that you see in all sorts of boardgames, like roads, cubes, cylinders, etc. The best part is that he is local (to this continent) so you get all of the European quality without the overseas shipping costs.

Designer Chit-Chat

Last night Ian, Jon, and I met.
Chit-Chat
We started a bit differently by chatting about games on the couch. We talked about our games being published, and all of the details that go along with that.
Ian told us about his newest game idea involving dice, Chun-Li, and fireballs. We were very taken with the idea […]

Taktika in Boardgame News

Taktika was just mentioned favorably in a front page article on Boardgame News today. Sweet!
If you’ve been eyeing it for a while (or saw the beautiful photo that accompanies the article) now’s the time to break down and get yourself a copy. You deserve it!

Coalescence Contest!

Hey, do you want to win a free copy of Coalescence? I know you do. Well, how about that, and a free copy of Honeypot, to boot? There is no resisting a deal as sweet as that, right? So, what you need to do is get on over to BoardGameGeek, and check out the contest […]

Suit Up!

Over the weekend, I realized an important aspect of suits in game design. They restrict options and therefore increase tension.
Imagine a game of Lost Cities where all of the cards were of the same suit and they could be played on any expedition. Now instead of a 20% chance of drawing the suit you need, […]

Control Panel

Last night at our design meeting, I mentioned a game that I thought related to the topic at hand. We were discussing designing a game with a space ship control panel, when I remembered this game called Wormhole that had that very thing.
According to the entry on BoardGameGeek.com:
‘Wormhole’ by www.worldworksgames.com is a tabletop space combat game which […]

Flywheel Brainstorming

After a hiatus, we returned to meeting last night. One activity we partook in was to come up with lists of board game titles. We then exchanged them and tried to describe the game that came to mind. Below is the list of game titles that you may one day see at a game store […]

So We Meet Again…

Tonight we will be able to continue with out weekly design meetings on our regular night and regular time. I’m stoked!
Exceptions
I have been playtesting Stellar Underworld at my local game store and with other gamers here and there. At one of those playings, I had one especially “thorough” playtester who offered more advice than I […]