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Category Archives: Theory

CHAOS!

On Tuesday, it was just me and Ian at the design meeting. We played a several iterations of my new Space Port game. We took it from a bunch of clunky mechanics and turned it into something that was interesting and playable. It still has a lot of work to go, though. Besides that, we [...]

Trilogy Theme

Now that I’ve described the structure of the system, I’ll talk about the theme of the trilogy. The concept that I decided upon is that of alien contact and visitation. My hope is to simulate (as much as a board game can) the decisions and feelings surrounding this topic. There aren’t a lot of “book” [...]

Trilogy Project

I’ve had this crazy idea in the back of my mind for a long time, but until now have I actually decided to take a stab at it. I am planning on designing a trilogy of games. We’ve all seen trilogies in books, movies, and video games, but not so much in board games. In [...]

A design exercise

I recently purchased a number of games- big surprise. At Bryon’s festival on Saturday, I had the opportunity to play a number of them and discovered that two of my recent acquisitions didn’t pass muster. You mihgt even call them less than stellar. These two games are You Need Drew’s Truck and Zig-Zag. I’ll post [...]