I’ve had a design rolling around in the back of my head for a while, involving the Chinese five elements - wood, fire, earth, metal, and water. I’ve always been intrigued by the cyclic interactions of the five elements, and how they could be used as elements in a game. In the generative cycle, wood […]
I’m Dan and am also an Austinite. I’m working on several board and card games right now. I’ve been playtesting a few of them off and on since last year. Some of my other designs are currently waiting on my magical back burner, while the unfortunate other ones are right in their design files still […]
Nah, mine’s Clarence.
Okay, it’s Emerson. I’m a designer living in the Bay Area, making a living on the webbernets. I’ve got some ideas for some juegos de computadora, but haven’t really gotten anything past the sketch-word-doc-fall-asleep-playing-sudoku-on-the-ds stage. Which is a long stage, let me tell you what.
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Hello, everyone.
I’m Mischa. I’m a transplanted New Orleans native now living in Austin, Texas. Game-wise, I’ve got two roleplaying games on my burners, and four board/card games and ideas on the back burners in various stages of development. I have a few ideas for computer games, but as I’m not a programmer, it’s likely not […]
Hello, and welcome to our little experiment in open-air game design. We’ve got a few games on the burner, and we figure that by thinking out loud and posting our progress to a public forum, we’ll both be encouraged to keep plugging away at things, and be albe to elicit feedback from each other, and […]