Dan and I met Tuesday night for play testing. We each brought a new game design to the table. Dan had a dice game based on the video game Rampart. We each had a Castle and had a stack of gold placed inside. We were able to build up the walls to our Castles, place […]
Last night Ian, Jon, and I met.
Chit-Chat
We started a bit differently by chatting about games on the couch. We talked about our games being published, and all of the details that go along with that.
Ian told us about his newest game idea involving dice, Chun-Li, and fireballs. We were very taken with the idea […]
My first full fledged attempt to design a game started about two years ago. It began when I read a description of a game on some webpage. The game was Light Speed by Cheapass Games. The game sounded awesome. So awesome that on my lunch break that was all I talked about. In my mind […]
Tuesday, February 26, 2008
Tonight we will be able to continue with out weekly design meetings on our regular night and regular time. I’m stoked!
Exceptions
I have been playtesting Stellar Underworld at my local game store and with other gamers here and there. At one of those playings, I had one especially “thorough” playtester who offered more advice than I […]
Lately, our meeting schedule has been in flux, so last night when Ian and Marc came over, it was a nice treat.
Taktika
Ian discussed his latest scenario for Taktika. It involves a special disk known as the Glyph of Protection. The rules were simple and straight-forward. We recommended that he publish it on the web.
Coalescence
Marc showed […]
Thursday, January 10, 2008
Due to scheduling changes, at least for awhile, our game design meetings will be on Thursdays. Tonight I plan on testing Space Port to get it ready for a convention this weekend.
But first, a recap of last meeting…
First Drey, Ian, Marc, and I played Space Port. Actually we didn’t get very far. The whole thing […]
On Tuesday, it was just me and Ian at the design meeting. We played a several iterations of my new Space Port game. We took it from a bunch of clunky mechanics and turned it into something that was interesting and playable. It still has a lot of work to go, though. Besides that, we […]
Wednesday, November 14, 2007
Last night Ian and Marc showed up at my place, and we did a bit of playing and a lot of design talking. Here are some of the highlights:
Lab Work
I asked if we could try out Monkey Lab with some suggested rules. There were some clever plays, and a few evil ones. In the end, […]
Tuesday, November 6, 2007
Tuesday night is here again. Here are some things we may see at our meeting:
Ian has a new game out called Taktika. It is a disc flicking war game that is a lot of fun. The last I heard, he was polishing up the last bit of box art and rules wordings. The game is […]
Tuesday, October 16, 2007
I dusted off the Ubermause prototype and brought it over to design night. I got to meet John finally, who turned out to be interesting and pleasant. I had not really looked at the game in about a year and only had a ream of printed notes with the rules scattered throughout. I was able […]