This is my entry for the monthly Boardgame Designer’s Forum contest. The description, entries, and winners can be found here. I placed third!
King Fish
2-5 Players
Components:
1 x Standard Deck of Cards
1 x Scoring Pad and Pencil
Overview:
Players are competing to catch the most fish in a tournament. The game will be played with one round for each […]
This is Chris’ game that we playtested on Tuesday.
Overview
We only tested the basic functionality of the game so a full review of it cannot be made. What we did test was the basic acquisition, moral influence, and movement of the characters. The game consists of a board with buildings and streets. In each building, there […]
This is a game that Marc brought that broke new barriers in game design… or something.
Overview
This is a card game with two decks. One deck is full of tea party treats which have points on them. Points are bad. The other deck is full of action cards, like serve a treat from the row of […]
This is one of Marc’s games we playtested on Tuesday night.
Overview
This game is a card game with a deck full of rocket components like boosters, fins, and cones. The object of the game is to assemble various sizes of rockets to launch various sizes of astronauts. The astronauts include a chicken, a dog, a cow, […]
The group met up at Chris’s place for playtesting and whatnot. We sat down for a couple run-throughs of some mechanics for a board game that Chris has under development entitled “Vices and Virtues”, and a bidding/card game of Marc’s tentatively called “RocketYard”, in which the players take the roles of fictional third-world countries trying […]
This weekend, I had the singular opportunity to sit on a panel with esteemed game designers Allen Varney and Greg Costikyan. A friend of mine was helping to organize the Texas Indie Game Developer Conference here in town, and signed me up to do my “game design improv” panel with a couple of luminaries. (Previously, […]
Well, we missed last Tuesday because of the 4th of July holiday and I sorely missed it. Sadly, I still have not finished my prototype of V&V. However, I would like to go over the ideas behind it with you guys…maybe I can make some preprototype improvements so that the first game will go smoother. […]