Thursday, January 24, 2008
I’ve been revamping Space Port lately to fix some issues with the game. Actually, I’m revamping it to allow for more design space to fix some issues. Here are the changes:
StarCreds
The first change I made was to the currency system. In this universe, I used StarCreds as the money of choice. It was a name […]
I have been looking for some boxes for my games for awhile now. In fact, I was in a car accident earlier last week on my way to Hobby Lobby to look for boxes. (Long story short: Fault-Theirs, Car-Totaled, Me-AOK). So, my box hunt lead me to Wal-Mart where I found Duck Brand Boxes. They […]
Thursday, January 10, 2008
Due to scheduling changes, at least for awhile, our game design meetings will be on Thursdays. Tonight I plan on testing Space Port to get it ready for a convention this weekend.
But first, a recap of last meeting…
First Drey, Ian, Marc, and I played Space Port. Actually we didn’t get very far. The whole thing […]
Wednesday, January 9, 2008
I have been busy this past week working on Space Port (or sometime Space Dock, as I interchangeably call it). I can’t remember the last time I’ve worked so hard on playtesting and revising a game in so short a time. I think it may be a by-product of my new schedule for game design […]