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Category Archives: Card Games

Suit Up!

Over the weekend, I realized an important aspect of suits in game design. They restrict options and therefore increase tension.
Imagine a game of Lost Cities where all of the cards were of the same suit and they could be played on any expedition. Now instead of a 20% chance of drawing the suit you need, […]

Recap & Preview

Due to scheduling changes, at least for awhile, our game design meetings will be on Thursdays. Tonight I plan on testing Space Port to get it ready for a convention this weekend.
But first, a recap of last meeting…
First Drey, Ian, Marc, and I played Space Port. Actually we didn’t get very far. The whole thing […]

A Nice Little Meeting

Last night Ian and Marc showed up at my place, and we did a bit of playing and a lot of design talking. Here are some of the highlights:
Lab Work 
I asked if we could try out Monkey Lab with some suggested rules. There were some clever plays, and a few evil ones.  In the end, […]

Game Rejection

I found out yesterday that Travelogue has failed to move forward in the Lucca Best Unpublished Game contest. It stalled out in the top 10. It is my understanding, though, that it will be available for all to play at the Lucca Comics & Games convention. That is assuming they translated my rules into Italian […]

Submitted for your Approval

Good news everyone!
You may remember that I entered my prototype card game Travelogue into the Lucca Games competition. Well, I just found out that my game is one of the finalists. It is in the top ten, which turns out to be the top 25% because there were around 40 entries. The top three will […]

Italian Gambit

This morning I went to the post office to mail away my entry to the Lucca Game Contest.
At the counter, the postal worker was pleasantly surprised that I was sending something to Italy. She had me fill out my customs form and proceeded to ask me some questions about the content of the box.
“What’s in […]

Improv Challenge!

Mischa, Dan, and myself met tonight for a couple hours at Austin Java to give Dan’s Travelogue prototype one last go-around before it was shipped off to Italy. A three-player game ran just over half an hour, and I must say, it was a pretty solid, fun card game, all around. Mischa smashed out the […]