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Category Archives: Challenge

Downdraft Skiing

At this week’s meeting, I mentioned this dexterity game that I made for a BGDF designer challenge about two years ago, and I thought I repost it. I don’t remember why I brought it up, but it did come in second place and I think it’s pretty good. It’s really easy to make (household stuff), [...]

Beads, Tools, Dungeons and Podcasts

Let me cast my memory back to Tuesday night where Ian, Dan and I huddled around a collection of gems as we played Dan’s As Yet Unnamed abstract bead game. I had given the rules a once over (easy to understand, just a few clarifications needed) and then we started to play. An elegant game, [...]

Improv Challenge!

Mischa, Dan, and myself met tonight for a couple hours at Austin Java to give Dan’s Travelogue prototype one last go-around before it was shipped off to Italy. A three-player game ran just over half an hour, and I must say, it was a pretty solid, fun card game, all around. Mischa smashed out the [...]

Challenge Results

Well, it looks like I won this challenge by default, even though my game wasn’t really good. The thing was that I had a playable prototype, and Ian only had a partially drawn out concept.
My game is a simulation of stop and go traffic through a series of traffic lights. Ian commented that it looked [...]

Design Challenge

Ian and I came up with a challenge for next week to get the design mush in your head to start churning. So here it is:
Design a game using only glass beads. The quantity and color are up to you. No board, no paper and pencil, nothing but the beads.
We’ll judge them at next week’s [...]

Code Name: Pyramid 3

This is something I came up with last night. No play testing and I don’t even have the pieces needed to play. This is very rough. 
It is a two player game that uses 2 sets of tree house pieces. That’s 30 pyramids in 5 different colors and 3 different sizes. 
Setup: Take all of the large and medium pyramids and [...]

TDC- Cosmic Iced Rum

Here’s my mostly unplaytested game for the Treehouse Design Challenge. I call it Cosmic Iced Rum, taking inspiration from Cosmic Encounter, Guillotine, and Rummy.
Cosmic Iced Rum
For two players and one stash, plays in less than ten minutes.

Shuffle a stash of treehouse pieces (five colors, three sizes each), and create a single-file line. Use the tube [...]

Treehouse Design Challenge – Games!

Time’s up!
Okay, flywheelers, post your games – make a new post if you want, or just add comments here. Here’s mine:
Transfer
Two to five players, with one tree of icehouse piece each (small, medium, large pyramid), and one die for the game.
Set up with pyramids in radial lines, large in middle, small on outside – [...]

Treehouse Design Challenge

Long time no post. Time to fix that. Speaking of…
I met up with Mischa and the Nicks at Epoch this evening for some gamey activity. There was much talk about roleplaying and fondling of books, but we wound up spending most of our time playing three games – Category 5, Zendo, and [...]

Game Design Improv

This weekend, I had the singular opportunity to sit on a panel with esteemed game designers Allen Varney and Greg Costikyan. A friend of mine was helping to organize the Texas Indie Game Developer Conference here in town, and signed me up to do my “game design improv” panel with a couple of luminaries. (Previously, [...]