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	<title>Comments for Flywheel: Inertial Game Design</title>
	<link>http://flywheel.gizmet.com</link>
	<description>game design, out in the open</description>
	<pubDate>Sat, 05 Jul 2008 10:00:34 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
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		<title>Comment on Bits and Pieces by Tim</title>
		<link>http://flywheel.gizmet.com/2008/06/24/bits-and-pieces/#comment-2710</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 24 Jun 2008 16:42:48 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2008/06/24/bits-and-pieces/#comment-2710</guid>
		<description>THANK YOU! Please post about your experience with them.

I've ordered quite a few bits from bedi-spielematerial.eu, and if you keep the weight below 2 pounds, the shipping is like $15 to $20. And you'd be surprised how many bits you can get in 2 pounds.

But it appears that not only is this place local, but with the exchange rate factored in, the prices are nearly identical (at least on the few bits that I compared).

So, THANK YOU!</description>
		<content:encoded><![CDATA[<p>THANK YOU! Please post about your experience with them.</p>
<p>I&#8217;ve ordered quite a few bits from bedi-spielematerial.eu, and if you keep the weight below 2 pounds, the shipping is like $15 to $20. And you&#8217;d be surprised how many bits you can get in 2 pounds.</p>
<p>But it appears that not only is this place local, but with the exchange rate factored in, the prices are nearly identical (at least on the few bits that I compared).</p>
<p>So, THANK YOU!</p>
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		<title>Comment on Rocket Game by jack grant</title>
		<link>http://flywheel.gizmet.com/2006/07/27/rocket-game/#comment-2709</link>
		<dc:creator>jack grant</dc:creator>
		<pubDate>Thu, 20 Mar 2008 12:29:38 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2006/07/27/rocket-game/#comment-2709</guid>
		<description>hi l love rockets</description>
		<content:encoded><![CDATA[<p>hi l love rockets</p>
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		<title>Comment on Fluffy Bunny Tea Party by Marc Majcher</title>
		<link>http://flywheel.gizmet.com/2006/07/27/fluffy-bunny-tea-party/#comment-2708</link>
		<dc:creator>Marc Majcher</dc:creator>
		<pubDate>Fri, 22 Feb 2008 20:33:32 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2006/07/27/fluffy-bunny-tea-party/#comment-2708</guid>
		<description>Did I really never post the video from this first playtest?  Criminal!  Here it is:

http://video.google.com/videoplay?docid=7602193376077632178</description>
		<content:encoded><![CDATA[<p>Did I really never post the video from this first playtest?  Criminal!  Here it is:</p>
<p><a href="http://video.google.com/videoplay?docid=7602193376077632178" rel="nofollow">http://video.google.com/videoplay?docid=7602193376077632178</a></p>
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		<title>Comment on Game Boxes by SiddGames</title>
		<link>http://flywheel.gizmet.com/2008/01/21/game-boxes/#comment-2707</link>
		<dc:creator>SiddGames</dc:creator>
		<pubDate>Mon, 18 Feb 2008 14:54:48 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2008/01/21/game-boxes/#comment-2707</guid>
		<description>I just saw that Rolco has game boxes... $4.95 a piece, but they look sturdy.

http://www.rolcogames.com/kits_bits.htm</description>
		<content:encoded><![CDATA[<p>I just saw that Rolco has game boxes&#8230; $4.95 a piece, but they look sturdy.</p>
<p><a href="http://www.rolcogames.com/kits_bits.htm" rel="nofollow">http://www.rolcogames.com/kits_bits.htm</a></p>
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		<title>Comment on 2008 Game Design Resolutions by Jack</title>
		<link>http://flywheel.gizmet.com/2007/12/19/2008-game-design-resolutions/#comment-2706</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 19 Dec 2007 21:17:43 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2007/12/19/2008-game-design-resolutions/#comment-2706</guid>
		<description>I agree with collecting more data and doing more blind playtesting - both are really important. As for playtester's input, it's really hard to take criticism when it's your baby being discussed, trying to step back and listen dispassionately is hard, but in the end worthwhile. I've not tried to enter any competitions, don't know why but it just doesn't appeal for some reason.

Cheers,

Jack</description>
		<content:encoded><![CDATA[<p>I agree with collecting more data and doing more blind playtesting - both are really important. As for playtester&#8217;s input, it&#8217;s really hard to take criticism when it&#8217;s your baby being discussed, trying to step back and listen dispassionately is hard, but in the end worthwhile. I&#8217;ve not tried to enter any competitions, don&#8217;t know why but it just doesn&#8217;t appeal for some reason.</p>
<p>Cheers,</p>
<p>Jack</p>
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		<title>Comment on Space Port by Jack</title>
		<link>http://flywheel.gizmet.com/2007/12/11/space-port/#comment-2705</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sun, 16 Dec 2007 10:21:12 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2007/12/11/space-port/#comment-2705</guid>
		<description>Great theme, Dan. And information about how you set up the prototype to provide a feel for that theme despite limited effort was good to hear to. Good luck with the design!

Jack</description>
		<content:encoded><![CDATA[<p>Great theme, Dan. And information about how you set up the prototype to provide a feel for that theme despite limited effort was good to hear to. Good luck with the design!</p>
<p>Jack</p>
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		<title>Comment on CHAOS! by Jack</title>
		<link>http://flywheel.gizmet.com/2007/12/07/chaos/#comment-2704</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sat, 08 Dec 2007 12:08:27 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2007/12/07/chaos/#comment-2704</guid>
		<description>I'm looking forward to seeing how the chaos has been reduced in Monkey Lab.

Cheers,

Jack</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to seeing how the chaos has been reduced in Monkey Lab.</p>
<p>Cheers,</p>
<p>Jack</p>
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		<title>Comment on CHAOS! by SiddGames</title>
		<link>http://flywheel.gizmet.com/2007/12/07/chaos/#comment-2703</link>
		<dc:creator>SiddGames</dc:creator>
		<pubDate>Sat, 08 Dec 2007 07:51:09 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2007/12/07/chaos/#comment-2703</guid>
		<description>"Chaos can exist, but the key is all about keeping your game under tolerable levels of it."

That's definitely key. Different levels of chaos "work" in different games depending on the other mechanics at play. Personally, the chaos in Monkey Lab doesn't bother me too much because I enjoy the "optimize my turn using what's available" tactical gameplay, but I recognize that I appear to be in the minority (in my play group, anyway, where the other 3 guys have all expressed concern with it).

I think that's a keen observation, too, about making risk management available to the players. That seems toughest when the chaos is player-induced and doesn't come purely from a game mechanism, since it can be hard to predict opponent actions and they don't always "behave rationally" anyway, heh.</description>
		<content:encoded><![CDATA[<p>&#8220;Chaos can exist, but the key is all about keeping your game under tolerable levels of it.&#8221;</p>
<p>That&#8217;s definitely key. Different levels of chaos &#8220;work&#8221; in different games depending on the other mechanics at play. Personally, the chaos in Monkey Lab doesn&#8217;t bother me too much because I enjoy the &#8220;optimize my turn using what&#8217;s available&#8221; tactical gameplay, but I recognize that I appear to be in the minority (in my play group, anyway, where the other 3 guys have all expressed concern with it).</p>
<p>I think that&#8217;s a keen observation, too, about making risk management available to the players. That seems toughest when the chaos is player-induced and doesn&#8217;t come purely from a game mechanism, since it can be hard to predict opponent actions and they don&#8217;t always &#8220;behave rationally&#8221; anyway, heh.</p>
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		<title>Comment on Downdraft Skiing by Tim Harrison</title>
		<link>http://flywheel.gizmet.com/2007/11/30/downdraft-skiing/#comment-2702</link>
		<dc:creator>Tim Harrison</dc:creator>
		<pubDate>Fri, 30 Nov 2007 17:02:31 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2007/11/30/downdraft-skiing/#comment-2702</guid>
		<description>You forgot one item in the component list:

Breath Mints!</description>
		<content:encoded><![CDATA[<p>You forgot one item in the component list:</p>
<p>Breath Mints!</p>
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		<title>Comment on Meeting Preview by Jonathan Leistiko</title>
		<link>http://flywheel.gizmet.com/2007/11/06/meeting-preview/#comment-2701</link>
		<dc:creator>Jonathan Leistiko</dc:creator>
		<pubDate>Tue, 06 Nov 2007 22:46:18 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2007/11/06/meeting-preview/#comment-2701</guid>
		<description>I wish I could be there, but I'm unable to make it to the first Tuesday of each month.

It's a "one-car household" thing...</description>
		<content:encoded><![CDATA[<p>I wish I could be there, but I&#8217;m unable to make it to the first Tuesday of each month.</p>
<p>It&#8217;s a &#8220;one-car household&#8221; thing&#8230;</p>
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