Wednesday, March 28, 2007
Well, it looks like I won this challenge by default, even though my game wasn’t really good. The thing was that I had a playable prototype, and Ian only had a partially drawn out concept.
My game is a simulation of stop and go traffic through a series of traffic lights. Ian commented that it looked […]
Wednesday, March 21, 2007
This weeks challenge focuses around matchbox cars (or any other toy car). The main components for the game should be cars. There can be other components as well (Cards, tokens, money, whatever), but they should all work to complement the use of the cars as the focal point of the game. The game can be […]
Wednesday, March 21, 2007
I won the design challenge this week with this entry below. It is basically an abstract game with beads. I was suprised at how well it played right off the bat with only a few tweaks to my original design. We played this one first, and Ian voted me the winner before we even got […]
Wednesday, March 14, 2007
Ian and I came up with a challenge for next week to get the design mush in your head to start churning. So here it is:
Design a game using only glass beads. The quantity and color are up to you. No board, no paper and pencil, nothing but the beads.
We’ll judge them at next week’s […]