Skip to content

Monthly Archives: July 2008

Highs and Lows of Game Development

There are two main states of game development:
Exhilaration - You have a list of some issues in your game that need to be addressed. You’ve come up with a solution to one of the problems on paper. You think it is so elegant and will solve all of your problems. You, sir, are a genius! […]

Stellar Underworld Feedback

Today I received some feedback from Mike and the guys at the Royal Steamwork Society about Stellar Underworld. Here are some of the main points I pulled from it:
Rules Clarifications
Can contraband assets be delivered in multiples?
Yes. This will have to be explicitly stated in the rulebook. Contraband assets are different from other assets in that […]

A Good Night of Testing

Ian’s Unnamed Space Game Playtest
Ian, Jon, and I played a newer version of Ian’s unnamed space game. This game is your basic 4X game: explore, expand, exploit, and exterminate. Actually, the “explore” aspect isn’t really there because the board is pretty much open information from the beginning. So, I guess it’s a 3X game. Anyways, […]