I recently purchased a number of games- big surprise. At Bryon’s festival on Saturday, I had the opportunity to play a number of them and discovered that two of my recent acquisitions didn’t pass muster. You mihgt even call them less than stellar. These two games are You Need Drew’s Truck and Zig-Zag. I’ll post […]
Went over to Chris’s last night for some playtesting and confabulation. Myself, Chris, Ian, Dan, and Mischa. Tested the latest round of Monkey Lab (below), Hive (which, I think is done - all I need is art and production), took a look at Ian’s (unnamed) game, and played Mischa’s prototype of Take The […]
My latest few revisions to Monkey Lab included the following changes:
Shared Scoring
When a player scores by unlocking a cage, the players in the same room or adjoining rooms also score (except one less point). The score keeping is now done with numbered chips that are kept face-down instead of opened cage tiles kept face-up. This […]
Some of you know that I have a new noodle for a board game. Its working title is Take the Money and Run. Now, it’s been a while since I actually designed a board for a board game past the back-of-the-napkin sketch stage, and certainly the first time that I’ve done so using today’s modern […]
I found a good article recently on Do’s and Don’ts of Components: things to consider when choosing components. It includes good links to other articles: color, material, box dimension, etc.
In case you missed it, Peter Morrison has a long history of the production of Viktory up. Long, but well worth the read.
Following the same vein, […]
Hi everyone,
My name is Ian, and I live in Austin Texas. I have been designing role-playing games and then playing them with my friends for about 20 years now, and it has been a very fun hobby for me. However, I now have a new hobby; designing and playing board games (I still play RPG’s too).
I have just […]
Last night I met with Ian, Mischa, and Chris to do some playtesting. Here’s the scoop:
We started the night with playtesting my game Salvage. Salvage is a card game for 2-4 players that takes place in a post-apocalyptic world where the landscape is a junk yard, and you are there to salvage, build, and survive. […]
Well, I said that I was going to talk about ways to overcome design blocks, but it looks like I’ve been distracted by the worst kind - something shiny. It’s always easier to let my attention drift away from something that I’ve got in some kind of decent shape to pour some energy into a […]
I got to try out Marc’s hex board game last night “Hive”. Here are my thoughts:
The game is an interesting abstract where your only move is to place a numbered double-sided hex with “arrows” onto a donut-shaped hex board. The goal was to have a higher total of points from your hexes than your opponent. […]