Taktika was just mentioned favorably in a front page article on Boardgame News today. Sweet!
If you’ve been eyeing it for a while (or saw the beautiful photo that accompanies the article) now’s the time to break down and get yourself a copy. You deserve it!
Hey, do you want to win a free copy of Coalescence? I know you do. Well, how about that, and a free copy of Honeypot, to boot? There is no resisting a deal as sweet as that, right? So, what you need to do is get on over to BoardGameGeek, and check out the contest […]
Over the weekend, I realized an important aspect of suits in game design. They restrict options and therefore increase tension.
Imagine a game of Lost Cities where all of the cards were of the same suit and they could be played on any expedition. Now instead of a 20% chance of drawing the suit you need, […]
Last night at our design meeting, I mentioned a game that I thought related to the topic at hand. We were discussing designing a game with a space ship control panel, when I remembered this game called Wormhole that had that very thing.
According to the entry on BoardGameGeek.com:
‘Wormhole’ by www.worldworksgames.com is a tabletop space combat game which […]
Wednesday, April 23, 2008
After a hiatus, we returned to meeting last night. One activity we partook in was to come up with lists of board game titles. We then exchanged them and tried to describe the game that came to mind. Below is the list of game titles that you may one day see at a game store […]
Tuesday, February 26, 2008
Tonight we will be able to continue with out weekly design meetings on our regular night and regular time. I’m stoked!
Exceptions
I have been playtesting Stellar Underworld at my local game store and with other gamers here and there. At one of those playings, I had one especially “thorough” playtester who offered more advice than I […]
Lately, our meeting schedule has been in flux, so last night when Ian and Marc came over, it was a nice treat.
Taktika
Ian discussed his latest scenario for Taktika. It involves a special disk known as the Glyph of Protection. The rules were simple and straight-forward. We recommended that he publish it on the web.
Coalescence
Marc showed […]
Thursday, January 24, 2008
I’ve been revamping Space Port lately to fix some issues with the game. Actually, I’m revamping it to allow for more design space to fix some issues. Here are the changes:
StarCreds
The first change I made was to the currency system. In this universe, I used StarCreds as the money of choice. It was a name […]
I have been looking for some boxes for my games for awhile now. In fact, I was in a car accident earlier last week on my way to Hobby Lobby to look for boxes. (Long story short: Fault-Theirs, Car-Totaled, Me-AOK). So, my box hunt lead me to Wal-Mart where I found Duck Brand Boxes. They […]
Thursday, January 10, 2008
Due to scheduling changes, at least for awhile, our game design meetings will be on Thursdays. Tonight I plan on testing Space Port to get it ready for a convention this weekend.
But first, a recap of last meeting…
First Drey, Ian, Marc, and I played Space Port. Actually we didn’t get very far. The whole thing […]