Tuesday, February 26, 2008
Tonight we will be able to continue with out weekly design meetings on our regular night and regular time. I’m stoked!
Exceptions
I have been playtesting Stellar Underworld at my local game store and with other gamers here and there. At one of those playings, I had one especially “thorough” playtester who offered more advice than I [...]
Lately, our meeting schedule has been in flux, so last night when Ian and Marc came over, it was a nice treat.
Taktika
Ian discussed his latest scenario for Taktika. It involves a special disk known as the Glyph of Protection. The rules were simple and straight-forward. We recommended that he publish it on the web.
Coalescence
Marc showed [...]
Thursday, January 24, 2008
I’ve been revamping Space Port lately to fix some issues with the game. Actually, I’m revamping it to allow for more design space to fix some issues. Here are the changes:
StarCreds
The first change I made was to the currency system. In this universe, I used StarCreds as the money of choice. It was a name [...]
I have been looking for some boxes for my games for awhile now. In fact, I was in a car accident earlier last week on my way to Hobby Lobby to look for boxes. (Long story short: Fault-Theirs, Car-Totaled, Me-AOK). So, my box hunt lead me to Wal-Mart where I found Duck Brand Boxes. They [...]
Thursday, January 10, 2008
Due to scheduling changes, at least for awhile, our game design meetings will be on Thursdays. Tonight I plan on testing Space Port to get it ready for a convention this weekend.
But first, a recap of last meeting…
First Drey, Ian, Marc, and I played Space Port. Actually we didn’t get very far. The whole thing [...]
Wednesday, January 9, 2008
I have been busy this past week working on Space Port (or sometime Space Dock, as I interchangeably call it). I can’t remember the last time I’ve worked so hard on playtesting and revising a game in so short a time. I think it may be a by-product of my new schedule for game design [...]
Tuesday, December 11, 2007
The latest game design that I’m working on has spawned from a single mechanic into something really fun to work on. I won’t go into the mechanic now, but I will talk about the theme of the game: Sci-Fi!
The game’s setting is inspired by Mos Eisley from Star Wars. The central board of the game [...]
Last night I had some friends over to play House of Whack. Most of them had played the version that comes in the box, but I wanted to show them the version that comes *outside* the box. This was the version I had always wanted to play. It’s not something that can easily be explained [...]
On Tuesday, it was just me and Ian at the design meeting. We played a several iterations of my new Space Port game. We took it from a bunch of clunky mechanics and turned it into something that was interesting and playable. It still has a lot of work to go, though. Besides that, we [...]
Friday, November 30, 2007
At this week’s meeting, I mentioned this dexterity game that I made for a BGDF designer challenge about two years ago, and I thought I repost it. I don’t remember why I brought it up, but it did come in second place and I think it’s pretty good. It’s really easy to make (household stuff), [...]