Mar 282007

Well, it looks like I won this challenge by default, even though my game wasn’t really good. The thing was that I had a playable prototype, and Ian only had a partially drawn out concept.

My game is a simulation of stop and go traffic through a series of traffic lights. Ian commented that it looked like an abstract game because I was using colored tiles as cars and a deck of cards with colors and numbers. The basic gameplay is that you choose a color car and then try to position them closest to the next traffic light through card play. It still has rough edges, but it played through to completion with little rule complications.

Ian’s game is about getting passengers in cars to where they need to go throughout the city. The problem is that the cars are controlled by all players and wrecks happen frequently.

This week’s challenge is more of a preparation for a real game competition put on by Lucca Games and Comics. Basically, we’re trying to get a playable prototype card game that is language independent, has less than 110 cards, and contains no other components. Preferably, it would also fit the theme of the contest: Round Trip. This gives me the motivation to get a game finished, polished, and hopefully published!

One Response to “Challenge Results”

  1. Once the Game Chef competition is done, I can make time for Flywheel challenges.


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