Aug 312006

Now that I’ve described the structure of the system, I’ll talk about the theme of the trilogy. The concept that I decided upon is that of alien contact and visitation. My hope is to simulate (as much as a board game can) the decisions and feelings surrounding this topic. There aren’t a lot of “book” science fiction games out there. When I say “book”, I mean science fiction in the classic sense. It’s exploring behavior through non-existant scenarios. Doom: The Board Game would fall under “movie” sci-fi where the setting, weapons, and characters are unreal, but it doesn’t really explore any ideas. Anyways, here’s the rundown:

Trilogy Theme Overview

Game 1 – Players use resources to collect and decipher space signals.

Game 2 – Players control governments and organizations to prepare the world for an alien visit.

Game 3 – The aliens visit our planet.

This is a rough outline, but I think that each one of them will have their own feel. Since each game will have its own focus, I will be allowed to explore mechanics in depth. For example, if this were just one game, I’m sure “decipher space signals” would be just one card. In this series, it will be an entire game!

Next Up: Where to Start?

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