Feb 132009

So, I’ve been slacking on the board game production front lately. I’ve got the cards laid out and an order in to a printer for RocketYard, but I still need to get a final version of the rules sheet and figure out packaging, but if the printing goes well, we should see that in the Gizmet store by the end of April or so. Other than that, and noodling with old designs, I’ve been lax in attending the Flywheel design meetings, and haven’t had the time to work much on anything new on my own.

However! Exciting things are afoot on the interactive electronic inter-tubes side of things. I’ve been playing with iPhone development lately, and have a pretty good list of quick, fun games slated to be trickling out here over the next while or so. The first one is out, and up on the app store – I’ve started a bare-bones sub-site over at mobile.gizmet.com¬†and put up a page for the first game, Concentrate. I’ll spare you the details here – just hop on over and take a look when you get the chance.

I’ll be working on that side of things and hopefully updating it more often than I have over here. It’s been pretty fun so far, and I only see it getting better as we go forward with more mobile stuff. Questions, comments, ideas, bug reports, or rants are welcome, naturally. Yay, iPhone.

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