Time’s up!
Okay, flywheelers, post your games – make a new post if you want, or just add comments here. Here’s mine:
Transfer
Two to five players, with one tree of icehouse piece each (small, medium, large pyramid), and one die for the game.
Set up with pyramids in radial lines, large in middle, small on outside – so for two, it looks like: S M L . L M S – a player wins when they can create a .LMS line in one of the other arms.
Put the die in the center, with the 1 facing up. Pick a player to start, and run clockwise. On each turn, the player turns the die to an adjacent face and moves one piece that many spots. A “spot” is either where a pyramid currently is, or the empty “spot” at the end of the line. Empty spots close up after movement. If the player moved the die to a number that was higher, they may “cap” an opponent’s pyramid with a pyramid of the same or smaller size – capped pyramids may not move. A player may cap their own pyramids similarly at any time. If the player moved the die to a number that was lower, they must move a pyramid of theirs that is capping another if possible. If a player moves a piece off the end of a line, past the empty spot, the pyramid is tipped, and the player must take a turn to right it. A pyramid may not be moved past a tipped pyramid. If a player is unable to make a legal move, their turn is skipped.
(Cleanup, editing, and photos pending…)
Nice! I’m going to post mine as a new post to keep comments straight.
Now to type up my notes…