Jun 192006

Went over to Chris’s last night for some playtesting and confabulation. Myself, Chris, Ian, Dan, and Mischa. Tested the latest round of Monkey Lab (below), Hive (which, I think is done – all I need is art and production), took a look at Ian’s (unnamed) game, and played Mischa’s prototype of Take The Money and Run. Which has a lot of potential.

Each player has a team of politicians (with four players, three each) that maneuver around the tracks and try to buy a spot in the middle (office?). There are two currencies, dirty and clean money, which are gained and used in different ways. You can buy “protection” for your pols, hitmat, lawyer, hooker, each have different effects on different thingies. Cost to go down levels, starting positions. Obviously an early prototype, but a strong theme, good mechanics, and a lot of fun – good stuff, and I look forward to playing the next revision…

Ran a couple more playtests of Hive at ghg on friday with ryan and yari – there’s still some debate whether or not the second player has an advantage. I think not, but I’d like to run another batch of tests, paying closer attention to that.

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