Ian’s Unnamed Space Game Playtest

Ian, Jon, and I played a newer version of Ian’s unnamed space game. This game is your basic 4X game: explore, expand, exploit, and exterminate. Actually, the “explore” aspect isn’t really there because the board is pretty much open information from the beginning. So, I guess it’s a 3X game. Anyways, the real ingenuity of the game comes in the form of flicking, as in Crokinole or Ian’s other game Taktika. Instead of dice or card draws, the random element of the game comes in the form of flicking. About 80% of the time, the flicks are successful, but that remaining 20% keeps players in a haze about their future. You see, the rest of the game is perfect information, and the only uncertainty comes from your opponents and the flicking. All in all, this game is coming along nicely. It will take a lot of play-testing because there are so many build paths and strategies.

Venture Forth Playtest

Ian, Jon, and I played my latest incarnation of Venture Forth. This game started as an ambitious project two years ago to make a Euro-style Talisman. It has gone through many many incarnations between periods of being shoved in the back of my closet out of frustration. The core of the game has remained throughout: character ambitions. My big beef with fantasy games is that it is assumed that all characters have a bloodlust to kill monsters and an unending desire to acquire treasure. My game would allow the character to be who they are and be rewarded for it. For example, in the current version, you can have just a lone Faerie in your party and score points by just ‘making friends’. There is still treasure and there is still killing, but only certain characters desire those things.

Last night, I got to test it with more than two players and it worked great! My new bonus point system worked as well as my new cube ‘currency’ system. Everything fell into place, and I couldn’t be happier.

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