This is my entry for the monthly Boardgame Designer’s Forum contest. The description, entries, and winners can be found here. I placed third!
King Fish
2-5 Players
Components:
1 x Standard Deck of Cards
1 x Scoring Pad and Pencil
Overview:
Players are competing to catch the most fish in a tournament. The game will be played with one round for each player. Players will take turns being the dealer.
Setup for the Round:
1. Shuffle the deck.
2. Deal 6 cards to each player.
3. Deal 3 cards face-up (fish) into a group (pond). Create 3 ponds in this manner.
Playing a Round:
The round will consist of up multpile fishing excursions. During each excursion, players’ hand sizes will get smaller and smaller denoting their fatigue throughout the day. The round will end when all of the ponds are empty or at the end of an excursion when the deck has less cards than players. During each excursion do the following:
Choose a Pond
• Each excursion, starting with the dealer and going clockwise around the table, that player will choose one pond that all players will fish in.
• Each fish has a number and a suit. The number represents its distance from the boat. It suit represents the bait that will catch it.
Choose a Fishing Line
• Starting with the dealer and going clockwise around the table, each player plays one card face-up in front of him.
• This is his fishing line, and only the number is used. The number represents the distance your line will be thrown out. The higher the number, the more fish you will have in range but be careful because the lower numbered lines will reel in first and may take your fish!
• From lowest to highest, the numbers are: A,2,3,4,5,6,7,8,9,10,J,Q,K.
• King Fish Rule: The only way to catch a J,Q, or K fish is to use a line with a J, Q, or K. The order doesn’t matter. Example: A Queen Line can catch a King Fish.
Choose the Bait
• Starting with the dealer and going clockwise around the table, each player plays one card face-down in front of him.
• This is his bait, and only the suit is used. The suit represents which fish you are able to catch.
Reel ‘Em In
• Starting with the player with the smallest line card and going higher, each player turns over their bait.
• As a player’s bait is turned over, that player chooses one fish in the pond whose suit matches his bait AND whose number is less than his line. He keeps that fish card as a “trick”.
• If more than one player have the same line number, the highest bait number is used to determine who chooses first.
Back to the Tackle Box
• From the deck, turn over one card for each player. Starting with the dealer and going clockwise around the table, each player chooses one card to keep. If there are less cards than players, end the round instead.
Scoring:
• Each fish is worth one point.
• Each J, Q, or K fish is worth two points.