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Category Archives: Playtesting

Improv game design again

Between various members being out of town, I hadn’t been able to make a Flywheel meeting until last Tuesday, the 15th. I played both Dan’s Travelogue and Ian’s Sky Castles for the first time, so I got to offer criticism and feedback for the first two or three hours of the evening.
Once we found ourselves [...]

Strange Design Space

Last night’s game design meeting was just Ian and me again. I showed off my early prototype for the Lucca games contest, and Ian showed a galactic empire / abstract tile game. Those both had good starts and need more development.
At the end of the evening, we decided to do some collaborative design. The method [...]

Like a rulebook without pictures…

Last night, Mischa, Ian, and I met at my place for some good old-fashioned playtesting. One of the first things we did was go over my rulebook for Salvage. Admittedly, it was not a polished as I would have liked it, but I tried to make sure it was as rules complete as I could [...]

The Last Guy, a work in progress

A few months back, I had lunch with my brother. We do a fair amount of lifehackery to keep each other focused on getting things done; this isn’t the venue for that post. At this particular Chinese lunch, we were talking about patrons in our respective creative fields: film and games. It’s not uncommon in [...]

Rockets and Dinosaurs

Our latest playtest session and design roundtable was a great success – all four of us had promising games to show, two new ones, and two revisions of designs-in-progress. I’m looking forward to seeing each one work its way into the hands of eager customers. I’ve actually been selling copies of Honeypot to [...]

Salvage Playtest

This past Tuesday we had a productive game design meeting. Everybody got to playtest each others’ prototypes, and we all found them to be rather interesting. I brought to the table a card game I’ve been working on for over a year now called Salvage. I haven’t been constantly working on it; it’s just been [...]

Flick Wars

I have had the strangest urge to play flicking games lately. Games like; Crokinole, Carabande, and Carrom. However, with my budget I just cant afford to go out and buy any of these. So my desire to flick little wooden disks has inspired me to create my own take on a flicking game (Flicking + [...]

TDC- Cosmic Iced Rum

Here’s my mostly unplaytested game for the Treehouse Design Challenge. I call it Cosmic Iced Rum, taking inspiration from Cosmic Encounter, Guillotine, and Rummy.
Cosmic Iced Rum
For two players and one stash, plays in less than ten minutes.

Shuffle a stash of treehouse pieces (five colors, three sizes each), and create a single-file line. Use the tube [...]

Vices and Virtues

This is Chris’ game that we playtested on Tuesday.
Overview
We only tested the basic functionality of the game so a full review of it cannot be made. What we did test was the basic acquisition, moral influence, and movement of the characters. The game consists of a board with buildings and streets. In each building, there [...]

Fluffy Bunny Tea Party

This is a game that Marc brought that broke new barriers in game design… or something.
Overview
This is a card game with two decks. One deck is full of tea party treats which have points on them. Points are bad. The other deck is full of action cards, like serve a treat from the row of [...]