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Category Archives: Game Design

Drey’s take on BGG.con

This is cross-posted from my blog:
I was in Dallas this past Thursday through Sunday for BoardGameGeek.con, a fantastic board gaming convention. It was a smaller, more laid back type of con than your GenCon or ComicCon, with perhaps only 700 attendees.
I cajoled Cory into going at the very last minute, so he, Nukes, Majcher and [...]

A Nice Little Meeting

Last night Ian and Marc showed up at my place, and we did a bit of playing and a lot of design talking. Here are some of the highlights:
Lab Work 
I asked if we could try out Monkey Lab with some suggested rules. There were some clever plays, and a few evil ones.  In the end, [...]

Ubermause

I dusted off the Ubermause prototype and brought it over to design night. I got to meet John finally, who turned out to be interesting and pleasant. I had not really looked at the game in about a year and only had a ream of printed notes with the rules scattered throughout. I was able [...]

Tonight is Design Night

Every Tuesday we have design night at my place and I usually shoot out an email with some agenda details and a call for who is coming. From now on, I figured I’d post this here on the blog instead so everyone can see what we’ve been up to.
One of the things I’d like to [...]

Improv Challenge!

Mischa, Dan, and myself met tonight for a couple hours at Austin Java to give Dan’s Travelogue prototype one last go-around before it was shipped off to Italy. A three-player game ran just over half an hour, and I must say, it was a pretty solid, fun card game, all around. Mischa smashed out the [...]

My Quick Recap of Travelogue

Things I learned from last week’s meeting, specifically about my new card game Travelogue, which I’ll be sending away to Italy for a game competition:

It ran a little long at 45 minutes.
It doesn’t scale well in regards to time to play.
There is a slow build up of cards in your hand, so a few turns [...]

Improv game design again

Between various members being out of town, I hadn’t been able to make a Flywheel meeting until last Tuesday, the 15th. I played both Dan’s Travelogue and Ian’s Sky Castles for the first time, so I got to offer criticism and feedback for the first two or three hours of the evening.
Once we found ourselves [...]

Strange Design Space

Last night’s game design meeting was just Ian and me again. I showed off my early prototype for the Lucca games contest, and Ian showed a galactic empire / abstract tile game. Those both had good starts and need more development.
At the end of the evening, we decided to do some collaborative design. The method [...]

Challenge Results

Well, it looks like I won this challenge by default, even though my game wasn’t really good. The thing was that I had a playable prototype, and Ian only had a partially drawn out concept.
My game is a simulation of stop and go traffic through a series of traffic lights. Ian commented that it looked [...]

Design Challenge

Ian and I came up with a challenge for next week to get the design mush in your head to start churning. So here it is:
Design a game using only glass beads. The quantity and color are up to you. No board, no paper and pencil, nothing but the beads.
We’ll judge them at next week’s [...]