Wednesday, April 23, 2008
After a hiatus, we returned to meeting last night. One activity we partook in was to come up with lists of board game titles. We then exchanged them and tried to describe the game that came to mind. Below is the list of game titles that you may one day see at a game store […]
My first full fledged attempt to design a game started about two years ago. It began when I read a description of a game on some webpage. The game was Light Speed by Cheapass Games. The game sounded awesome. So awesome that on my lunch break that was all I talked about. In my mind […]
Tuesday, February 26, 2008
Tonight we will be able to continue with out weekly design meetings on our regular night and regular time. I’m stoked!
Exceptions
I have been playtesting Stellar Underworld at my local game store and with other gamers here and there. At one of those playings, I had one especially “thorough” playtester who offered more advice than I […]
Thursday, January 24, 2008
I’ve been revamping Space Port lately to fix some issues with the game. Actually, I’m revamping it to allow for more design space to fix some issues. Here are the changes:
StarCreds
The first change I made was to the currency system. In this universe, I used StarCreds as the money of choice. It was a name […]
Thursday, January 10, 2008
Due to scheduling changes, at least for awhile, our game design meetings will be on Thursdays. Tonight I plan on testing Space Port to get it ready for a convention this weekend.
But first, a recap of last meeting…
First Drey, Ian, Marc, and I played Space Port. Actually we didn’t get very far. The whole thing […]
Wednesday, January 9, 2008
I have been busy this past week working on Space Port (or sometime Space Dock, as I interchangeably call it). I can’t remember the last time I’ve worked so hard on playtesting and revising a game in so short a time. I think it may be a by-product of my new schedule for game design […]
Wednesday, December 19, 2007
The new year is upon us and I’d like to take a moment to make my game design resolutions for 2008. In no particular order, here they are:
I will only work on a fixed number of new games.
This resolution will be a hard one to follow, but it is important. Having a fixed number of […]
Tuesday, December 11, 2007
The latest game design that I’m working on has spawned from a single mechanic into something really fun to work on. I won’t go into the mechanic now, but I will talk about the theme of the game: Sci-Fi!
The game’s setting is inspired by Mos Eisley from Star Wars. The central board of the game […]
Friday, November 30, 2007
At this week’s meeting, I mentioned this dexterity game that I made for a BGDF designer challenge about two years ago, and I thought I repost it. I don’t remember why I brought it up, but it did come in second place and I think it’s pretty good. It’s really easy to make (household stuff), […]
Tuesday, November 20, 2007
This is cross-posted from my blog:
I was in Dallas this past Thursday through Sunday for BoardGameGeek.con, a fantastic board gaming convention. It was a smaller, more laid back type of con than your GenCon or ComicCon, with perhaps only 700 attendees.
I cajoled Cory into going at the very last minute, so he, Nukes, Majcher and […]