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	<title>Comments on: Game Rejection</title>
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	<link>http://flywheel.gizmet.com/2007/10/30/game-rejection/</link>
	<description>game design, out in the open</description>
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		<title>By: Dan Manfredini</title>
		<link>http://flywheel.gizmet.com/2007/10/30/game-rejection/comment-page-1/#comment-2698</link>
		<dc:creator>Dan Manfredini</dc:creator>
		<pubDate>Tue, 30 Oct 2007 21:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://flywheel.gizmet.com/2007/10/30/game-rejection/#comment-2698</guid>
		<description>...and dumb luck too, don&#039;t count that out!</description>
		<content:encoded><![CDATA[<p>&#8230;and dumb luck too, don&#8217;t count that out!</p>
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		<title>By: Jonathan Leistiko</title>
		<link>http://flywheel.gizmet.com/2007/10/30/game-rejection/comment-page-1/#comment-2697</link>
		<dc:creator>Jonathan Leistiko</dc:creator>
		<pubDate>Tue, 30 Oct 2007 20:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://flywheel.gizmet.com/2007/10/30/game-rejection/#comment-2697</guid>
		<description>I&#039;m right there with you, on all accounts.  Still, I hold out hope for eventual success - one way or another.  I&#039;m starting to believe that persistence is as important as having a good game.

Really good design and art help a lot too!</description>
		<content:encoded><![CDATA[<p>I&#8217;m right there with you, on all accounts.  Still, I hold out hope for eventual success &#8211; one way or another.  I&#8217;m starting to believe that persistence is as important as having a good game.</p>
<p>Really good design and art help a lot too!</p>
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