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	<title>Comments on: Improv Challenge!</title>
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	<link>http://flywheel.gizmet.com/2007/06/06/improv-challenge/</link>
	<description>game design, out in the open</description>
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		<title>By: Drey</title>
		<link>http://flywheel.gizmet.com/2007/06/06/improv-challenge/comment-page-1/#comment-2690</link>
		<dc:creator>Drey</dc:creator>
		<pubDate>Fri, 08 Jun 2007 20:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://flywheel.gizmet.com/2007/06/06/improv-challenge/#comment-2690</guid>
		<description>I played Nottingham, but could you define the &quot;flip and take&quot; mechanic?</description>
		<content:encoded><![CDATA[<p>I played Nottingham, but could you define the &#8220;flip and take&#8221; mechanic?</p>
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		<title>By: Dan Manfredini</title>
		<link>http://flywheel.gizmet.com/2007/06/06/improv-challenge/comment-page-1/#comment-2689</link>
		<dc:creator>Dan Manfredini</dc:creator>
		<pubDate>Fri, 08 Jun 2007 17:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://flywheel.gizmet.com/2007/06/06/improv-challenge/#comment-2689</guid>
		<description>Tile or card, it doesn&#039;t rally matter. Go with what you&#039;ve imagined.</description>
		<content:encoded><![CDATA[<p>Tile or card, it doesn&#8217;t rally matter. Go with what you&#8217;ve imagined.</p>
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		<title>By: majcher</title>
		<link>http://flywheel.gizmet.com/2007/06/06/improv-challenge/comment-page-1/#comment-2688</link>
		<dc:creator>majcher</dc:creator>
		<pubDate>Fri, 08 Jun 2007 00:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://flywheel.gizmet.com/2007/06/06/improv-challenge/#comment-2688</guid>
		<description>I think I&#039;ve got a decent entry for the challenge (inspired by a Stanislaw Lem story!), but damn, my board is going to have to be big, unless I use smaller cards. Would, say, 2x2 squares still count as &quot;cards&quot;, or are we moving into &quot;tile&quot; territory there?</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ve got a decent entry for the challenge (inspired by a Stanislaw Lem story!), but damn, my board is going to have to be big, unless I use smaller cards. Would, say, 2&#215;2 squares still count as &#8220;cards&#8221;, or are we moving into &#8220;tile&#8221; territory there?</p>
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		<title>By: Dan Manfredini</title>
		<link>http://flywheel.gizmet.com/2007/06/06/improv-challenge/comment-page-1/#comment-2687</link>
		<dc:creator>Dan Manfredini</dc:creator>
		<pubDate>Wed, 06 Jun 2007 14:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://flywheel.gizmet.com/2007/06/06/improv-challenge/#comment-2687</guid>
		<description>Yes, I do like to tinker until perfection. However, the last thing I want to read from the judges is &quot;It could have used a bit more playtesting&quot;. All in all, I am happy with it and my original vision for the game is still there (the forced trading).

Also, I have a game already for the challenge. It is based on a movie... :)</description>
		<content:encoded><![CDATA[<p>Yes, I do like to tinker until perfection. However, the last thing I want to read from the judges is &#8220;It could have used a bit more playtesting&#8221;. All in all, I am happy with it and my original vision for the game is still there (the forced trading).</p>
<p>Also, I have a game already for the challenge. It is based on a movie&#8230; :)</p>
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		<title>By: Mischa</title>
		<link>http://flywheel.gizmet.com/2007/06/06/improv-challenge/comment-page-1/#comment-2686</link>
		<dc:creator>Mischa</dc:creator>
		<pubDate>Wed, 06 Jun 2007 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://flywheel.gizmet.com/2007/06/06/improv-challenge/#comment-2686</guid>
		<description>A few clarifications: Yes, you&#039;re allowed to count things, and no, you&#039;re not allowed to have a score track. The &quot;flip and take&quot; mechanic was inspired by No Thanks (&lt;a href=&quot;http://boardgamegeek.com/game/12942&quot; rel=&quot;nofollow&quot;&gt;BGG&lt;/a&gt;) and/or Nottingham (&lt;a href=&quot;http://boardgamegeek.com/game/21754&quot; rel=&quot;nofollow&quot;&gt;BGG&lt;/a&gt;).</description>
		<content:encoded><![CDATA[<p>A few clarifications: Yes, you&#8217;re allowed to count things, and no, you&#8217;re not allowed to have a score track. The &#8220;flip and take&#8221; mechanic was inspired by No Thanks (<a href="http://boardgamegeek.com/game/12942" rel="nofollow">BGG</a>) and/or Nottingham (<a href="http://boardgamegeek.com/game/21754" rel="nofollow">BGG</a>).</p>
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