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	<title>Comments on: Treehouse Design Challenge</title>
	<link>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/</link>
	<description>game design, out in the open</description>
	<pubDate>Fri, 21 Nov 2008 03:44:18 +0000</pubDate>
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		<title>By: Flywheel: Inertial Game Design &#187; Treehouse Design Challenge - Games!</title>
		<link>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-150</link>
		<dc:creator>Flywheel: Inertial Game Design &#187; Treehouse Design Challenge - Games!</dc:creator>
		<pubDate>Tue, 07 Nov 2006 18:38:17 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-150</guid>
		<description>[...] game design, out in the open       &#171; Treehouse Design Challenge [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] game design, out in the open       &laquo; Treehouse Design Challenge [&#8230;]</p>
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		<title>By: Dan</title>
		<link>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-145</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 25 Oct 2006 21:42:22 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-145</guid>
		<description>I played Treehouse at Gen Con this year. I thought the components were neat, but there could be a better game in ther somewhere. I'll see what I can come up with.</description>
		<content:encoded><![CDATA[<p>I played Treehouse at Gen Con this year. I thought the components were neat, but there could be a better game in ther somewhere. I&#8217;ll see what I can come up with.</p>
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		<title>By: Marc Majcher</title>
		<link>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-142</link>
		<dc:creator>Marc Majcher</dc:creator>
		<pubDate>Mon, 23 Oct 2006 21:27:30 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-142</guid>
		<description>No objections - go for it. I think the official rules for Treehouse have provisions for playing with a regular pipped/numbered d6, with a lookup table for the effects for each side, so I'd say anything you can do with a single d6 is good.</description>
		<content:encoded><![CDATA[<p>No objections - go for it. I think the official rules for Treehouse have provisions for playing with a regular pipped/numbered d6, with a lookup table for the effects for each side, so I&#8217;d say anything you can do with a single d6 is good.</p>
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		<title>By: Mischa</title>
		<link>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-141</link>
		<dc:creator>Mischa</dc:creator>
		<pubDate>Mon, 23 Oct 2006 20:43:25 +0000</pubDate>
		<guid>http://flywheel.gizmet.com/2006/10/23/treehouse-design-challenge/#comment-141</guid>
		<description>One caveat to the challenge: The Treehouse die is not pipped: it is labeled Aim, Dig, Hop, Swap, Tip, Wild.

Therefore, your design entry can include a custom d6, ideally printed with just words. I'd say it's kosher to include any kind of face, though: think Descent or Dragon Dice or non-word shapes or icons.

Any objections?</description>
		<content:encoded><![CDATA[<p>One caveat to the challenge: The Treehouse die is not pipped: it is labeled Aim, Dig, Hop, Swap, Tip, Wild.</p>
<p>Therefore, your design entry can include a custom d6, ideally printed with just words. I&#8217;d say it&#8217;s kosher to include any kind of face, though: think Descent or Dragon Dice or non-word shapes or icons.</p>
<p>Any objections?</p>
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