Jun 262006

I recently purchased a number of games- big surprise. At Bryon’s festival on Saturday, I had the opportunity to play a number of them and discovered that two of my recent acquisitions didn’t pass muster. You mihgt even call them less than stellar. These two games are You Need Drew’s Truck and Zig-Zag. I’ll post a full game session report for everything on my blog in the future. In a nutshell, Zig-Zag is a pattern-matching racing game with a bit of memory and action as its main draw (pardon the pun) and You Need Drew’s Truck is a pick-up-and-deliver game that uses a magnetic tetris-like gimmick.

Dan offered an excellent suggestion before trading away these games: Use them as a design exercise. I’ll bring both of these games to the next playtest meeting, we can play them as-written once, then see if we can come up with better rules using the same components.

Thoughts?

7 Responses to “A design exercise”

  1. Sounds very interesting. I’m in! I’d be happy to host the session again tomorrow. Who will be attending?

  2. Sounds like an excellent suggestion. I’ll be there.

  3. Sounds fun. I’ll be there.

  4. Zounds! I shall arrive tonight, as I’ve got the games.

  5. So…. how did this go? Did it go?

  6. “Drew’s Truck” is now the new and improved “Load my shit bitch!” A better game by far. In fact, I would say its actually a decent game now.

  7. “Load it, Bitch!” is definitely a decent game now. I do have the notes for the exercise on a pad of paper at home, and I will post about the event in the near future.

    When I last discussed things with Dan, he suggested another play (possibly without one of us) to make sure that the game is actually fun.

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